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I had a passionate crush on The Elder Scrolls IV: Oblivion. Could it still thrill me 19 years later?

The Guardian

For a 10-day period the summer of 2006, in between handing in my resignation at my first job on a games magazine and returning to Scotland to start university, I did almost nothing except eat, sleep and play The Elder Scrolls IV: Oblivion on my Xbox 360. I hauled my TV from the living room of my small, unpleasantly warm flatshare into my bedroom so I could play uninterrupted; it was all I could think about. My character was a Khajiit thief, a kind of manky lion in black-leather armour with excellent pickpocketing skills. One afternoon, I decided to see whether I could steal every single object in the smallish town of Bravil, and got caught by the guards a couple of hours in. I did a runner, dropping a trail of random plates, cheese wheels and doublets in my wake, and the guards pursued me all the way to the other side of the map, where they finally got entangled with a bear who helpfully killed them for me.

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  Industry: Leisure & Entertainment > Games > Computer Games (1.00)

Oblivion returns in stunning 4K: Elder Scrolls fans rejoice!

PCWorld

For months rumors have circulated that developer Bethesda was about to release a remastered version of its timeless classic action RPG The Elder Scrolls IV: Oblivion–now one has finally arrived and it looks so good I can barely believe my eyes. The remaster boasts the complete Oblivion world–Cyrodiil and all–beautifully remade with high-resolution textures and new lighting. The graphical conversion comes courtesy of the game development engine Unreal Engine 5, with a little input from Bethesda's in-house gaming engine to keep it looking as true to the original version as possible. Thanks to Unreal Engine 5, players will now be able to play Oblivion in 4K at up to 60 FPS, enjoying a level of detail they could otherwise only dream of in the original. They can forget about wandering past trees and shrubs that seemingly appear in 2D, for example, because they'll now be rendered in mind-blowing 3D, like everything else in the game. In addition to a graphics overhaul, the remaster boasts an updated UI as well as updated sound and visual effects.


'Help! I've been spotted!' Terry Pratchett on Thief, his favourite video game

The Guardian

In November 2001, Terry Pratchett was in Chester, famed for its Roman ruins and well-preserved medieval architecture. Staying at a hotel in the city centre, Pratchett opened the window of his room, and looked across the historic skyline. "I realised I could drop down on to a roof," he wrote later. "And from then on there was a vista of roofs, leads and ledges leading all the way to the end of the street and beyond; there were even little doors and inviting attic windows … There is a line break, and then he adds. "I'm going to have to stop playing this game." Pratchett was not considering a new career as a cat burglar. He was reflecting on his favourite video game – Thief II: The Metal Age. Released in March 2000, Thief II was the sequel to 1998's Thief: The Dark Project, a pioneering stealth game set in a gothic fantasy world. In both games, players donned the cowl of Garrett, a laconic master thief partly inspired by Raymond Chandler's PI Philip Marlowe. Thief charged players with breaking into medieval mansions, rooftop apartments, banks, cathedrals even police stations, stealing as much coin and valuables as they could while avoiding patrols of sword-wielding guards. Pratchett's relationship with video games is well documented. Always technologically savvy, he was an early adopter of PC gaming, and enjoyed everything from Doom to Deus Ex and Call of Duty. He even helped to create a mod (an unofficial add-on) for The Elder Scrolls IV: Oblivion, writing lines of dialogue for a character. But Pratchett held a particular affection for Thief. He played all three games in the series, and often contributed to a Usenet newsgroup named alt.games.thief-dark-project. That newsgroup, analogous to a modern forum, has long since been deactivated, but its posts survive in a Google groups archive. Combined, they provide a fascinating record of Pratchett's evolving relationship with both the Thief series and video games in general. Like so many players who become involved in online communities, he posted because he was stuck. In a post titled: "Help!